For those of you new to Targetware and the Richthofen's Skies mod the following guide will help you get started flying.

If you have no targetware software installed please go to www.targetware.net and download the latest game engine (choose Windows or Mac version). You need to create and account (also from Targetware main page) and you need to enter your username and the password you receive after you create your account into the settings tab that you'll see after you run targetware.exe. At this point your next step is to click on the download mods button and select the mod that you want to fly. Choose one or get them all. After installing the mod then select "Fly Online" You can of course practice offline, set up your stick and controls, video etc. etc. It is recommended that you look in to detuning your rudder if you find it difficult to go straight down the runway on your takeoff roll. You can acheive this by increasing you scaling of the rudder axis in joystick setup. A little trial and error and you should have a steerable craft while on takeoff.


When you join the online server or start offline you will need to select a team, a aircraft and aircraft options. Look for the menus to the upper left.

Set your chocks (optional) by tapping the spacebar. When engine rpm's max out tap the spacebar one time only. Do not use spacebar as a brake. You will nose over.

Hit the E key (or your mapped button) to start your engine. Some of our current planes have blip throttles. This means they are 'on' or 'off'. Advance your throttle if your rpm's seem low. Remember to cut your throttle when diving when you are flying the early war aircraft.

On your takeoff roll hold the plane straight down the grass field. Let the tail lift off on it's own without your stick movement. When the tail rises your wings will soon begin to lift. Hold them level and you are airborne. The late war aircraft have more power and can require more finesse to get airborne. Right aileron is helpful on the DR1's takeoff roll.

We are implementing instruments in as many of our aircraft as we can. If the plane you have selected does not have a instrument panel you can hit Shift - F3 and you will see the debug data. The top line has TAS IAS (true/indicated airspeed) Altitude listed in MSL and AGL (sea level and above ground level) and climbrate. You should take notice that the climbrate is highest when the speed is high. Pointing your nose up is not the way to get altitude. A low angle of attack and optimum speed is the best way to go.

The FB5 the Albatross BII and the BE2C aircraft all have otto gunners at the moments. The Albatros has a mauser rifle and the FB5 has two machine gun options. Hit the 'F' key to toggle the gunner to hold his fire. When your enemy is very close in range hit "F" and light him up. The Bleriot XI trainers are available on both sides. The central powers forces captured a number of them and affixed CP markings. They are armed with pistols.


The BE2C has a pilot gun as well. It mounts beside the pilot and shoots out about 1:00 and slightly up. Get someone to target drone for you and sight it in. Be sure to get real close!

For the early planes diving with engine on will over rev the engine and cook it. Always reduce or cut the throttle on a steep dive or manuever. The later war aircraft are a little more able to withstand high RPM's. They can still be damaged though.

Use the T key to chat online. If you need a little help just ask! Sometime getting your stick set up properly can make a world of difference in flying this sim.
Your map will toggle with the F4 key.
Patience and firing from close range is the key to victory. Your ammo is limited. Use it wisely. Read the players guides and mission breifings for more information.

Good luck and most importantly have fun.

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