Team members can be contacted via the Targetware Forum or contact the Project Co-Ordinator at:

Name/Handle

Role within Team

Gerry "Mossie" Mos Project Director, 3D Models, Cockpit Specialist, Research and Joint Webmaster
Russ "JoGunn" Lee Project Assistant, Mod Assembly, Coordination and Joint Webmaster
John "Snafu" Hammonds Terrain building, object testing and placement. Modpack for SD
Dave "Blowhard" Douglas 2D Textures
Ryerson "Rye" Clark Tester and Movie Maker
Robert "Fuzzy" Short 2D Textures, Movie Maker, Logo Designer and Web Assitant
David "GH_Lieste" King 2D Textures, Flight Models, animator and all round troubleshooter
DS "Clipper" Bakker Damage Skins
Mathew "JABO" Chamberlain 3D Models
Travis "leadtail" Fisher 3D Models
Tobias "dughor" Luedecke 3D Models
Piotr "krwawy_hegemon" Stefaniak Animation and testing
Alex "Sander" Wolf
3D Models and Flight Models
John "Tora" Connell 3D Models
Jose "fuertes" Garcia 3D Models
Rob "rabu" Hoag
at On-The-Edge

Terrain Tiles

The original graphic scenery tiles were created and
contributed by "R. Hoag (rabu)" from his "On-The-Edge, 4-Seasons Terrain" game modification patch for the
Sierra/Dynamix RedBaron game.

   
John "tenutz" Fitzpatrick Scenarios, testings and backup data pack builder
Carmine "Fox" Olivieri 2D Textures
Micah "Yak" Bly Mod Advisor, 3D Modeller and Dude
Royce "Jckent" Burnett Server Operator
"Silo" 3D Models
Dave "dagobahdave" Graffon 2D Textures
Mitch "Strams" Page 2D Textures
Jens "Travel-Air" Klank 2D Textures
Dave "FlyXwire" Schaffner 2D textures












 

 

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